Virtual reality education is no longer a vision for the future, with the large number of educational VR titles this technology is already used all over the world. From grade schools to universities and for personnel training.
However, the individual experience that is typically associated with virtual reality content is not ideal for use in a classroom. Is it possible to share content with an entire room with students? Yes, VR Sync is a smart solution for a common problem; shared virtual reality.
Why is a simultaneous experience important?
Watching a movie in a crowded theater feels different compared to watching the same movie alone. People are social animals, merely experiencing the same content together changes the way we retain information. For the most part teaching in a group leads to better results.
Apart from that the teacher will save time when a group of students watch the same content together. It also stimulates working in groups after watching the same educational content.
The pass-and-play method of using VR headsets is pretty common, with VR sync however it’s possible to control dozens of headsets at the same time. A classroom filled with students for example. The children will wear the VR headset, the teacher can start the presentation ( or use a kiosk mode for VR) and it’s done
One ‘host’ can send data to hundreds of users in the same network. The actual content is preloaded onto the system, this removes the requirement for a stable internet connection, it also makes the process safer from outside hacking or abuse.
With about thirty children in a classroom a synced virtual reality experience can be expensive, every child needs a VR headset. It’s possible to rent both the VR Sync software (and optional hardware) and the required amount of headsets. As an alternative
The VR Sync platform is able to push data to different types of devices, with the requirement of a receiving software application. This flexibility makes it possible to utilize different VR headsets including cheaper Cardboard VR holders.
The easiest way to explain VR Sync is by using an analogy. The viewers are a movie theatre audience, the host is the film operator in the booth. Only this time each participant has their own 360 degree view, and the host is able to send private messages to specific participants if required.
The most popular content for educational purposes consist of historical and geographical topics like a virtual tour at famous landmarks or a trip to the bottom of the ocean. VR Sync makes it easy to share passive content, this means video without complicated interactive options.
The teacher can introduce the video, after viewing the video the related lessons will commence. The host or teacher has more interactive tools at their disposal such as starting and stopping a video, creating a playlist and more.